![]() The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: ![]() It's time to continue on our quest.Your IP address has been temporarily blocked due to a large number of HTTP requests. Heal your party and save your game, then go to your ship. Therefore, once back out on the world map, head back around the mountains to the west then head north back to Imur. When he's slain, he'll destroy the crystal then disappear, but he'll leave behind the Chain Key, the one item you will need to get before backtracking out of this dungeon (we leveled up a full three levels here… good times!) The Chain Key will be used in order to unlock our ship so it is free to use once more. Have boomerangs equiped on your thief (if you use one.) If you do this, Goldor, a level 26 boss, looks like a pipsqueak. Your red mage is not useful for anything but healing at this boss because is is NOT weak to any magic. If you used a monk for the whole game, he or she should do about 1000 damage every round. Equip the blood sword on the warrior because you're going to want to advance every round. It is a good idea to be about level 26 for this boss because if you are a lower level than this he is HARD! I used a monk, thief, red mage, and warrior. At the top of this pathway is the doorway that leads to Goldor's lair. From here, you can essentially run leftward through two more holes in the walls to access the northward-leading path on the far west side of the room. Then, run southward on the pathway you come across, and then cut west again. You can get through rather easily by doing this: start by running north, and cutting west at the first opportunity. Follow these directions closely, as this area is confusing, and lacking any items, has little use to be explored thoroughly. Worry not, though! This is the last room in the small dungeon. Simply follow this linear pathway, fighting enemies as you go, until you come across to yet another door, leading deeper into the dungeon. The room in the northeast, however, has a pathway off of the left wall that leads to the next area. However, if you want to save some time, energy, and Magic Keys, open only the door in the northeast part of the room and ignore the other three, all of which lead to empty rooms. If you don't have any, your only choice is to use a Thief to open the doors. They must be unlocked with Magic Keys, items you should have picked up earlier. You'll find four doors leading into four identical rooms. Then, backtrack all the way back to the previous room.īack here, take a look around. You'll find eleven, yes - eleven - Golden Swords, and Wyvern Claws. There will be three paths to your right as you go - ignore the first two (there's nothing down either), and instead concentrate on the twelve treasure chests you'll find on the bottommost path. Run northward and then westward down the long corridor. Simply go north through the door at the top of the pathway to enter a room deeper in the dungeon. From the outset, run northward, ignoring any paths leading leftward or rightward as you go. However, it's nothing you can't handle at this point in the game. The Goldor Manor is a gold-laden dungeon full of powerful enemies.
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