![]() Open the Skin Editor and click anywhere on a blank section of the canvas. Open the saved Hotspot_Zoom.p2vr project file. To see the variable added by the compenent ġ. ![]() This component comes with some predefined settings, variables and logic blocks and they were applied when it was added to the skin.Įven though we have deleted some elements a number of the settings, variables and logic blocks remain. In Part 1 we loaded the 'Information Popup Silhouette' component from the Built-In component list and kept some of the elements. In the VR skin I do the same with the same id name. My workflow to do this is the next: - First I do a copy of hotspot node in web skin and I change their id name and config the visible option to show only if is mobile and VR active. Use the powerful Skin Editor to design custom. Legacy Settings, Variables and Logic Blocks It's for VR Skin, I need to do diferent type of hostpot with diferent actions, images, etc. Add interactive elements like hotspots, directional sound and video to your panoramas. Import an Equirectangular Image into Pano2VRīuild and Image Element using an External ImageĬreate Variables and Actions to manage the content within the Skin The software offers Google Street View, A great selection of outputs from HTML to VR and the ability to batch process. Note: this tutorial is designed for Pano2VR Version 6 beta 3 Pano2VR is a great piece of software for creating virtual tours, the software offers a basic option for those first getting start as well as the option for more advance customization. It carries on from Part 1 and you will need to complete it before you start this part. In Part 2 we will Create Variables and Actions to manage the content within the Skin. Build and Image Element using an External Image. Set the Output Type (HTML5) Create a Skin. This is part 2 of a 2 part tutorial showing, step-by-step how to create a Point Hotspot Zooming Popup that uses an Extenal Image and has an interactive Reveal Text Overlay. Import an Equirectangular Image into Pano2VR.
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